The Jasonette docs FAQ has some more tips if you have other related issues. That worked for me, but a lot of folks had luck with “Solution #3” from this Stack Overflow post. If you don’t have a sword fighting partner, you can try the following: The unsatisfying answer for this one is to just wait. “iPhone is Busy” Xcode 9 “iPhone is busy: Preparing debugger support for iPhone” You can learn more about how trusting computers works from Apple’s support. Hit Trust when prompted to Trust This Computer.Reset Location & Privacy on your iPhone.There are a lot of potential solutions in this Stack Overflow post. This fun bug has been happening since at least Xcode 6. Xcode claims your device is locked when it isn’t If you don’t have a team, select “Add an Account.” and create one with your Apple ID. Open the Team menu that currently says “None” and select your team. ![]() You can do this from the “General” tab of your Project Settings. Xcode requires that you’ve connected a Team to your project in order to run the simulator on a device. Let’s share the fixes to some common errors you might encounter. Use ‘Check for updates’ from AppCode to install the update without re-downloading. ![]() We’re not just listening to your feedback, we’re making AppCode better as fast as we can Check out the complete changelist for this update. According to my best friend, Stack Overflow, I’m not the only one who has had issues. Better Simulator session handling and lots of other fixes reported by you. The first time I tried to connect my iPhone to Xcode it didn’t work. The application should pop up on your phone. You’ll see Xcode install the app and then attach the debugger. Unlock your device and (⌘R) run the application. You can select your device from the top of the list. Open up a project in Xcode and click on the device near the Run ▶ button at the top left of your Xcode screen. Simulator is in quotes here since this will create an actual app on your phone it’s no longer a simulation. How to select your iPhone as the “Simulator” Device This post will walk through how to run the Xcode simulator on your iPhone or other iOS device and show you how to fix some common errors you’ll see along the way. For these examples and more you’ll need to test and debug your app using a real device. Maybe you want to test how your application works with the device camera or send an SMS message from your application. Retrieved 25 February 2014.There are some features of iOS apps that don’t work from the iOS simulator. "9 Reasons to try AppCode for Objective-C coding". "Cocoapods, AppCode and where POD gets installed to". "7 Cool AppCode Features that Support TDD". "Reader Response: TDD with ReactiveCocoa and AppCode". "Reveal your iOS applications from AppCode". "C++ unit testing with AppCode and GoogleTest". "AppCode 2.5 Includes More Code Generation Options". "An In-Depth Look At The JetBrains AppCode IDE vs. "JetBrains releases AppCode, an IDE for Objective-C". Supports Swift, Objective-C, C, C++, XML, HTML, CSS, XPath, JavaScript.Integration with issue tracking systems: Atlassian JIRA, JetBrains YouTrack, Lighthouse, Pivotal Tracker, GitHub, Redmine, Trac.Version Control integration: unified user interface for Git, GitHub, Mercurial, Subversion, Perforce, CVS.Xcode interoperability without additional configuration: files and changes are synchronized automatically.Seamless CocoaPods integration including quick fix to install missing pods.Unit testing support: XCTest, Kiwi, and Google Test.Integrated debugger with breakpoints, frames, watches and expression evaluation.Integrated plugin for the Reveal too to inspect the iOS application with 2D/3D visualisation and changing view parameters on-the-fly. ![]()
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